stardew valley expanded wiki

Harvey's "afraid" 10 heart event fork froze the game. Fixed an issue where several SVE questlines could appear on the special order board. Removed the configuration files from the SVE download, which overwrote players configurations when updating. Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Fixed a glitched tree on the Flower Festival map. Changed Demetrius' and Robin's Luau dialogues. SVE can be downloaded from ModDrop and Nexus Mods. Farmhands now only need to talk to Apples once instead of seeing their 2 heart event to progress the Nexus questline. Farmhands can now see SVE characters at festivals and marry them without crashing. 'Red Moon' has been replaced with 'Hazy Sunrise'. Fixed an issue where Lance's resort dialogue window instantly closed out. Important for NPCs who live far away... Added a new character named "Lance", an adventurer hailing from the First Slash guild. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. Stardew Valley Wiki Radioactive Bass now have a chance of producing roe. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. NPCs who attend have something unique to say every season, including marriage dialogue! 10-20-2020: Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. !MAJOR CHANGES IN FILE STRUCTURE!!! Fixed an issue where Marlon displayed incorrect frames during his special order event. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Fixed an exploit where selling Joja Berry Machines netted massive profits. Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Grampleton Fields is the largest map to date and is farmable (optional). Edited Shane's 7 heart event to be more negative and indirect. Changed several egg locations for the egg festival. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays. Added due to a request. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. Press question mark to learn the rest of the keyboard shortcuts Added a new section and graphic to the descriptions page titled "Configurations". Fixed glitched tiles in the forest, summit, and IF2R maps. 추가되는 NPC 2.1.1.1. Added dependencies to the SVE and IF2R manifests. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Added an extra required item for Emily's special order. It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). FightMeYouLilBitch • 4 yr. ago. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Fixed miscellaneous typos and map glitches. The primary content json has been split into many smaller parts. 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? 10-06-2020: Added movie theater and concession taste data for Claire. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Altered the tree shadow tiles in the south west corner of Cindersap Forest. Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60). Redesigned the dirt crop field configurations for IF2R. Who is Victor and Olivia? Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Fixed a missing Lewis portrait in a Morris event. It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Rearranged warp categories. Allows easier grass creep management on all IF2R variants. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). Sophia's grange display now appears at the fair. Added a new configuration to Grandpa's Farm called "Larger Bridge To Grandpas Shed". Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. I have tried going through multiple forum posts and even the official SDV Expanded Guide but I can't seem to figure out how to mod. Fixed a bug where players couldn’t obtain secret note 25. Pierre's schedule has been changed. This is a configurable option. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. Changed the food buffs for Frog Legs and Void Sushi. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Some locations have rare fish. Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Added more grazing farm animals to Marnie's ranch. Added small graphical changes to a couple SVE monsters. But the valley seems full of opportunity. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. Fixed Victor's dialogue during the Stardew Fair. Olivia now shows more affection to the player in her 10 heart event. Added two new events for ??? Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. Victor no longer visits the graveyard and instead now visits shearwater bridge. Clownfish can now only be caught at Ginger Island. This warning can be ignored. Fixed a warping issue on the Town East map. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Fixed some punctuation errors in a couple events. Press J to jump to the feed. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress. Removed three static trees on the Backwoods map. Added roof windows to Grandpa's Shed upon restoration. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Added Eemie's Recolor! Changed the "New Fish" section graphic on the descriptions page. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. *Increased Void Pebble sale price (800g > 1000g). Olivia and Sophia are SVE characters, so they require this. 10-21-2020: Adjusted Grandpa's Shed hardwood requirements from 300 > 150. This means more NPCs will now accept it as a gift! Thank you for understanding! Added NPC Map Location tracking compatibility. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Be the first! Decreased iridium ore spawns at the Iridium Quarry. Needs this for the Character Lance to be in your game. Fixed the greenhouse lighting (IF2R). Added butterfish and lunarite to Victor's love category. Players can now walk around the building and hug the river bank. "Instant Grow Trees" can be downloaded to grow these trees immediately. 수정된 NPC 2.2. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). Graphics will no longer randomly disappear. https://www.patreon.com/StardewValleyExpanded. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Formatting on many messages have been fixed/adjusted to look more presentable. Fixed an issue where Penny sometimes got stuck during her marriage schedule. There is a Directory of all pages to look through. All maps have proper display names as well! Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. The world map reflects this change. Redesigned the adventurer guild boat and made it useable once conditions are met. Fixed an issue where Clint's railroad boulder removal and Lewis' farm expansion quests appeared on the special orders board. Added night market dialogue for SVE NPCs. Fixed a bug where players could walk through the desert pillars. This was the cause of a tree blowing up into 1000 sap. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Rewrote parts of Sebastian's mature event. Removed the event script in the optional download file (I no longer have the time to update this word document). Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. (These fixes fill you with determination). Tailoring Rainbow Shell is used in the spool of the Sewing Machine to create the dyeable Bikini Top. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. from Morris in their Joja route. New "things" are now available in place of the old "things". If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Added a portrait for the travelling cart merchant. IF2R will now only load the bus stop and farmcave maps on the standard farm map. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Be warned that there are spoilers! *Fixed an issue where a glitched bench tile sometimes overlapped the player when sitting on the couch in the arcade. Added sandstorms to the Crimson Badlands. Yep. Claire will return home a little earlier from working at the theater when married to the player. Redesigned the maple and oak tree area below Andy's house. Grammar and style checked the SVE Nexus descriptions page. Fixed an issue where two bushes were glitched into each other at the mountain. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Reduced ore spawns in the Highlands Cavern by about 15%. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!). He now plays Junimo Kart instead of JotPK in the arcade. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Added a new cat statue sold at the Calico Desert Club. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Added compatibility patches for the East Scarpe mod. They can't be gifted and don't appear on the social menu. They can be toggled off with a new configuration called "Remove_Minecart_System". Fixed a bug where certain map patches didn't trigger for farmhands. 10-16-2020: Shearwater bridge is no longer locked off. Players obtained Sophia's trade secrets benefit upon marrying her. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Added hilltop access above the IF2R cave. storyline. Fixed an issue where the Grampleton Fields boat wasn't functional. 10-18-2020: Claire now appears in Harvey's aerobics event if players meet the required conditions. Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. He will visit the community garden and community keg area early in the morning during spring, summer, and fall. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. Fixed an issue where players could clip into Leah's wind turbine in her backyard. Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Fixed an issue where a tile in Andy's crop fields was walkable. *Fixed an issue where some players had trouble starting Grandpa's Shed questline. Increased forage spawns at Junimo Woods (10 > 20). Altered the time Andy's farmhouse is open. Recolored the flowerbed and outside table in the IF2R backyard. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. -Joja Mart sold multiple corn seeds at different prices. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Fixed an issue where the Joja movie theater glitched the pumpkin patch area during the Stardew Valley Fair. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Fixed an issue where players with the New Fish mod only caught trash in SVE locations (mistake on my end). Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. As of now, this map is broken. He'll also start disliking all alcoholic beverages and loving chicken related produce. Slightly increased Gemfish spawn chance (15% > 18%) and slightly decreased sale price (1200g > 1150g). Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Caroline's schedule has been changed. Migrated SVE festival data from TMX to CP. Changed the configuration name “Harder Crafting” to “Balanced Crafting” and further adjusted crafting recipes. Fixed several schedule clipping glitches. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Light source patches are now appended instead of replacing entries entirely. Susan no longer occupies the same space as Leah at the summit. Fixed day/night tiles in all villager houses. IF2R is no longer required to use the new world map. *Increased buried Shrub and Ancient Fern Seed spawn chances in the Secret Woods. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again...). Fixed various typos (mostly in Victor's events). Some produce unique items. Grandpa's Shed questline has been rewritten. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Fixed an issue where Lance's summer spouse area had a spriting error. Edited all locational messages to be more neutral and direct. Players must Install the SVE edition of NPC Map Locations. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Fixed a couple typos in locational messages and events. The powerful open-source mod manager from Nexus Mods. The greenhouse on IF2R is no longer enterable until the player has repaired it. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Fixed an issue where Pierre didn't have dialogue during Spirit's Eve. Fixed an issue where the Wizard's spouse area was shifted up one tile. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Added schedule dialogue to vanilla characters when in a "new area". Stardew Valley Expanded - THAI - Nexus Mods Removed a couple static trees from the Mountain map. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Fixed an issue where Scarlett prevented players from attaining perfection. Quests - Stardew Valley Wiki Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. Overhauled Marlon's schedule. Removed some static flowers from the bus stop map due to requests. Resampled the "Atlantis" and "First Slash" soundtracks. 09-16-2020: Fixed a crash that would occur if players tried using configurations on IF2R. (Optional) You won't benefit from SVE characters' phone drama if you don't play using SVE. Migrated custom location loading from TMXL to Content Patcher. Players may now toggle fences (several areas), crop field appearances (grass or dirt), pet house, flowerbeds, outside table, and shed. Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Static fences now properly display snow when Seasonl Edits = "true" (default). Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. The sandbox layout has been redesigned. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. Deep Cave spawns a modest amount of geodes and minerals. Sophia's 12 heart can no longer be triggered on fall 4. * Added and fixed i18n tokens for many character events and dialogues. Fixed an issue where some interior windows didn't illuminate when it was sunny. Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). Puppyfish gave invisible lumber from their fish pond. Added the Custom NPC Fixes framework as a required mod. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. Grammar and style checked Claire's and Martin's dialogue. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Made it easier to trigger Olivia's 6 heart event. Changed the wording on some locational messages. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. This was requested due to numerous lag issues players were experiencing. 9 new events have been added (5 for Victor, 4 for Olivia). 09-16-2020: Fixed a bug where players got stuck in the void during Olivia, Sophia, and Victor's part one 12 heart events if they had a level 2 or 3 farmhouse. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. Gave Lance a birthday, but it's hidden on the calendar unless married. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Allows more compatibility for other mods. One of these maps is called "Forest West", located west of Cindersap Forest. Redesigned the Pelican Town memorial and fountain. on Grandpa's Farm, making it easier to start the questline. The event is triggered during sunny weather, from 6:00am to 11:50am. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Explore their home to find out! Adjusted, nerfed, and buffed all forage locations to be more balanced. Changed the location of town east (player's personal garden). Further tweaked all question forks and side events. Fixed a couple string errors in the desert. There's a lot of lore to discover. Added "StrongerMonsters" as a configurable option (default = false). Adjusted the prices of several items in several shops. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Deleted many flowers in Cindersap Forest due to requests. Victor's schedule has been changed. Can you learn to live off the land and turn these overgrown fields into a thriving home? *The Sprite Spring Nexus event no longer triggers immediately after the introduction cutscene. New music added by SVE no longer replaces vanilla soundtracks. Fixed an issue where players could gift the galdoran gem. if players took the Joja route. Added a couple blush expressions for Olivia and changed her default blush expression. Fixed a layering issue where Gus' couch clipped into him. Players will need to explore to find it! Fixed an issue where giving Abigail or Caroline the ??? Community Day is no longer categorized as a festival day in the game code.

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